Is TOTK supposed to constantly dip FPS as you travel in the world when playing in Yuzu? (2024)

hlhbk

Member

Oct 25, 2017
3,221
  • Dec 15, 2023
  • #1

I played through BOTW on Cemu and it was an excellent flawless experience at 4k 60 fps. I had hoped if I gave the Switch emulation scene time after TOTK was released I would have a similar experience. However at 4k and even 1620p if I traverse the world there are severe frame drop dips. This happens when running at 60 fps mod and if I disable it and run at 30 fps.

If it's still in this rough of shape today I am likely to just play on my Switch. Anyone know of fixes for this?

Specs:

Intel 11600k
24 GB RAM
Nvidia RTX 3080
Win11

Last edited:

Ashes of Dreams

Fallen Guardian of Unshakable Resolve

Member

May 22, 2020
16,412
  • Dec 15, 2023
  • #2

From what I understand (which is far from everything on this topic), Switch emulation is a lot harder than Wii U emulation. Plus I think there was a lot more passion for modding and improving BOTW while I haven't really seen anywhere close to that passion for TOTK. I haven't been paying attention much though, things could have changed.

Kyari

Member

Oct 25, 2017
2,022
  • Dec 15, 2023
  • #3

Its because of how the emulator handles shader caching/etc. Every time it happens its because the game is loading in new visual assets.

Doskoi Panda

One Winged Slayer

Member

Oct 27, 2017
15,736
  • Dec 15, 2023
  • #4

There are game specific hacks and optimizations you can look for. I do recall this game being a bit tougher to emulate than most, but not impossible. I haven't emulated this one myself but a friend has and he eventually got it running stable. May have to deal with shader compilation stutter tho and if there's no option for async compilation then there's nothing you can do about that.

May want to look into how the game performs on Ryujinx. That's my go to these days when a game doesn't work well on Yuzu.

JasperMyst

Powered by Friendship™

Member

Sep 25, 2023
446
  • Dec 15, 2023
  • #5

Good luck with that. Tears of the kingdom bumps the physics to 11 and it stresses a bit I've heard when compared to other emulated switch games.

HandsomeCharles

Member

Oct 26, 2017
4,118
  • Dec 15, 2023
  • #6

Are you genuinely asking if a Switch game is supposed to dip in frame rate when running on an emulator?

ezidro3

Member

May 31, 2021
560
  • Dec 15, 2023
  • #7

CEMU has had much more time to mature.

Also worth noting that since BotW and ToTK are very similar, most people gravitated towards emulating the Wii U version of BoTW, so no one really focused on optimizing the Switch version which I think sets back ToTK a bit

Älg

Banned

May 13, 2018
3,178
  • Dec 15, 2023
  • #8

ToTK is very heavy. I found that it's a rare case where you'll have to lower your resolution. I have a 3080 as well and played at 1080p. Not sure if your CPU is up to the task though. Either way you'll probably have stuttering.

HandsomeCharles said:

Are you genuinely asking if a Switch game is supposed to dip in frame rate when running on an emulator?

You what they're asking.

mute

▲ Legend ▲

Member

Oct 25, 2017
26,592
  • Dec 15, 2023
  • #10

I had a fine experience playing it in Yuzu but my PC is a smidge newer.

Shader comp dips occasionally but nothing out of the ordinary.

BFIB

Member

Oct 25, 2017
12,931
  • Dec 15, 2023
  • #11

I dumped my ToTK from my switch to Yuzu to play on my Steam Deck, but it does not run well, at all. Mostly in the 20FPS range.

OP

OP

hlhbk

Member

Oct 25, 2017
3,221
  • Dec 15, 2023
  • #12

Leo-Tyrant

Member

Jan 14, 2019
5,299
San Jose, Costa Rica
  • Dec 15, 2023
  • #14

hlhbk said:

The Yuzu discord can actually reply to you with the technical aspects of whats going on. Era may not be the best medium for your very particular use case.

mudron

Member

Feb 13, 2020
895
  • Dec 15, 2023
  • #15

WardFail

Member

Jul 30, 2022
563
United States
  • Dec 15, 2023
  • #16

hlhbk said:

I played through BOTW on Cemu and it was an excellent flawless experience at 4k 60 fps. I had hoped if I gave the Switch emulation scene time after TOTK was released I would have a similar experience. However at 4k and even 1620p if I traverse the world there are severe frame drop dips. This happens when running at 60 fps mod and if I disable it and run at 30 fps.

Not sure how it runs now but my AMD 5950x and RTX 4090 couldn't handle TotK internal 4k res on emulators around during the 1.0 release of the game I think i was hitting around 40fps or so. There were a lot of hacks that managed to bump the frame rate to 60fps but there was a lot of frame dips running around the overworld. The feel on real Switch hardware was so much better at that time even at a lower frame rate. The Switch version of Breath of the Wild however runs at a locked 4k60 with a 4K internal res.

It'll take time. I don't know how long it took the devs to get Breath of the Wild to efficiently run at 4k60 but Tears of the Kingdom has only been out 6 months and it'll take time for them to tailor the emulator to run the game efficiently.

mute

▲ Legend ▲

Member

Oct 25, 2017
26,592
  • Dec 15, 2023
  • #17

I will say that loading it up just now with the recent-ish version of Yuzu I've been using for Mario RPG, it is performing much worse than I remember. So there may have been some regressions. But I was getting steady 60 before at 1080 at least.

BFIB said:

I dumped my ToTK from my switch to Yuzu to play on my Steam Deck, but it does not run well, at all. Mostly in the 20FPS range.

You can get a surprise game to work well here and there but in general Deck is only powerful enough for the more lightweight games in the Switch's library.

Doskoi Panda

One Winged Slayer

Member

Oct 27, 2017
15,736
  • Dec 15, 2023
  • #18

captainzombie

Member

Nov 29, 2017
2,300
  • Dec 15, 2023
  • #19

Doskoi Panda said:

There are game specific hacks and optimizations you can look for. I do recall this game being a bit tougher to emulate than most, but not impossible. I haven't emulated this one myself but a friend has and he eventually got it running stable. May have to deal with shader compilation stutter tho and if there's no option for async compilation then there's nothing you can do about that.

May want to look into how the game performs on Ryujinx. That's my go to these days when a game doesn't work well on Yuzu.

I had to use Ryujinx since Yuzu was a mess for me on my system for this game. I have a 5800X3D, 32gb RAM and a 4090 Strix OC. Ryujinx though has been running the game pretty well.

HelloItsPulse

Member

Dec 14, 2017
2,189
  • Dec 15, 2023
  • #20

Every time the framerate drops, it means a Nintendo Ninja is one mile closer to your location.

Mesoian

▲ Legend ▲

Member

Oct 28, 2017
28,074
  • Dec 15, 2023
  • #21

hlhbk said:

I played through BOTW on Cemu and it was an excellent flawless experience at 4k 60 fps. I had hoped if I gave the Switch emulation scene time after TOTK was released I would have a similar experience. However at 4k and even 1620p if I traverse the world there are severe frame drop dips. This happens when running at 60 fps mod and if I disable it and run at 30 fps.

If it's still in this rough of shape today I am likely to just play on my Switch. Anyone know of fixes for this?

Specs:

Intel 11600k
24 GB RAM
Nvidia RTX 3080
Win11

Sounds like you're hitting the shader cache, and no there's nothing you can (legally) do about it besides let the game build it's shaders in real time.

If it's a dealbreaker for you, then yes, you would be better of playing on the switch.

Machine Law

Member

Oct 26, 2017
3,263
  • Dec 15, 2023
  • #22

To me emulation will always be an alternative over playing it in original hardware, even if the games are enhanced. Even something like 3DS games on Citra still have visual hiccups or slowdowns no matter how powerful your PC is.

ThatNerdGUI

Prophet of Truth

Member

Mar 19, 2020
4,723
  • Dec 15, 2023
  • #23

I played TotK 100% on Yuzu and I don't remember having that issue. It was pretty much locked at 60 with my 7800X3D and 3080 12GB

RayCharlizard

Member

Nov 2, 2017
3,246
  • Dec 15, 2023
  • #24

A faster CPU will make the shader compilation stutters shorter but it won't eliminate them. It's just kind of the expected territory for Switch emulation. I'm playing Xenoblade Chronicles: Definitive Edition right now at 4K with a 60 fps unlocker and it stutters frequently in the early game. Lowering your resolution won't help, it's completely on the CPU and even the highest end hardware won't escape the compilation (just like with native PC titles that suffer from the same issue).

If it's still in this rough of shape today I am likely to just play on my Switch. Anyone know of fixes for this?

It's up to you to decide if you'd rather trade some stutter for 4K 60 fps or if you'd rather a 1080p (?) 30 fps with drops experience and no stutter.

Doskoi Panda

One Winged Slayer

Member

Oct 27, 2017
15,736
  • Dec 15, 2023
  • #25

Machine Law said:

To me emulation will always be an alternative over playing it in original hardware, even if the games are enhanced. Even something like 3DS games on Citra still have visual hiccups or slowdowns no matter how powerful your PC is.

Some games are just sublime when emulated. Metroid Dread could be played at a solid arbitrary framerate right out of the gate. I played through the second half of that game at 144fps after playing through the first half on Switch and it was absolutely incredible, with no hitching or visual glitches. Very fluid and even more responsive than it already was.

That said, I mostly agree with you, just there are rare cases where emulation has almost no downsides

OP

OP

hlhbk

Member

Oct 25, 2017
3,221
  • Dec 15, 2023
  • #26

captainzombie said:

I had to use Ryujinx since Yuzu was a mess for me on my system for this game. I have a 5800X3D, 32gb RAM and a 4090 Strix OC. Ryujinx though has been running the game pretty well.

I will try Ryujinx tonight. Thanks!

ciddative

Member

Apr 5, 2018
4,640
  • Dec 15, 2023
  • #27

There are 2 main 60 fps mods for TOTK, a "static" one and a "dynamic" one. My understanding is that if using static, if the game dips below 60 the game will also slowdown, whereas the dynamic one will match gameplay to fps.

I'm currently running 5k/60 on a 4070 and it's pretty great, if not stutter-free — asynchronous shader caching in yuzu helps with this.

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Is TOTK supposed to constantly dip FPS as you travel in the world when playing in Yuzu? (2024)
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