Once you have created your character in Mount And Blade 2: Bannerlord, the customization does not stop there. You will keep building your character as you progress the game through character skills and perks. In this Mount And Blade 2: Bannerlord guide, we are going to go over all the different skills and perks that your character can have.
Note that Mount And Blade 2: Bannerlord is in early access right now and some skills and perks might change in the final release of the game.
Table Of Contents
- All Mount And Blade 2: Bannerlord Perks
- All One-Handed Perks
- All Two-Handed Perks
- All Polearm Perks
- All Bow Perks
- All Crossbows Perks
- All Throwing Perks
- All Riding Perks
- All Athletics Perks
- All Smithing Perks
- All Scouting Perks
- All Tactics Perks
- All Roguery Perks
- All Charm Perks
- All Leadership Perks
- All Trade Perks
- All Steward Perks
- All Medicine Perks
- All Engineering Perks
- 10 Best Perks In Mount And Blade 2
For the basics of character creation, skills, and perks you can check out our character creation guide. The following is what you need to know once you have created your character and are ready to build your character by investing in different skills and perks.
The following is what you need to know about the Vigor attribute skills in Mount And Blade 2: Bannerlord:
All One-Handed Perks
This is increased by fighting with one-handed weapons. It will increase one-handed weapon attack speed and damage. The following are the boosts that you get for leveling up.
Level Requirements | Perks |
---|---|
Level 25 | Edge Placement I – +4% 1H damage Extra HP I – +3% hit points |
Level 50 | Raider I – +4% 1H weapon speed Shield Bash I – shield bash causes 50% damage |
Level 75 | Bruiser I – +10% damage with 1H maces Long Strides – -50% weight effect (slowed movement) while using shields in combat |
Level 100 | Bulwark I – -25% shield damage received Sword Master I – +8% damage with 1H swords |
Level 125 | Arrow Catcher – larger shield protection area against ranged weapons Edge Placement II – additional +5% 1H damage |
Level 150 | Bulwark II – additional -25% shield damage received Bury the Hatchet – +10% damage with 1H axes |
Level 175 | Sword Master II – additional 10% damage with 1H swords Shield Bash II – additional 50% shield bash damage |
Level 200 | Raider II – additional 3% 1H weapon speed |
Level 225 | Duelist – +10% damage with 1H weapon without shield Basher – +20% shield bash damage; stuns enemies longer |
Level 250 | Steel Core Shields – -15% shield damage taken Secondary Expert – +10% damage with 1H axes and maces |
Level 275 | Shield Bearer – shields no longer affect weight |
All Two-Handed Perks
This is increased by fighting with two-handed weapons. It will increase two-handed weapon attack speed and damage. The following are the boosts that you get for leveling up.
Level | Perks |
---|---|
Level 25 | Extra HP – +3% hit points Extra Damage – +1.5% 2H damage |
Level 50 | Garrison Capacity – +10 garrison size; governor effect Reduced Wage – -5% garrison wage; governor effect |
Level 75 | Power Basher – 2H weapons with 85 speed or lower gain increased attack speed and damage Speed Basher – 2H weapons with 100 speed or higher gain increased attack speed and damage |
Level 100 | Notorious – +10% party renown gain after battles; party member effect Quick Plunder – +5% raiding speed; party member effect |
Level 125 | Multi-hit – +40% damage for every successful secondary hit Edge Placement – +3% cut damage |
Level 150 | Shield Breaker – +10% damage against shields Eviscerator – 2H weapons cause +30% morale loss |
Level 175 | Mounted Two-Handed – lower attack penalty when mounted Berserker – speed bonus when fighting on foot |
Level 200 | Legendary Two-Handed – enemy squad begins with -1 morale; party member effect Inspiring Leader – troops from 10m away gain +40% XP when you kill an enemy; party member effect |
Level 225 | Horse Slaughter – +20% damage to horses Vandal – +40% damage to objects |
Level 250 | Dominator – all 2H weapons are 10% more likely to crush through defenses Knock Down – increased chances to knock down an enemy |
Level 275 | Two-Handed Master – every point after level 200 grants +0.2% speed and +5% damage Deflect Arrows – chance to block arrows with 2H weapon |
All Polearm Perks
This is increased by fighting with spears or any other polearm weapons. It improves polearm weapon attack speed and damage. The following are the perks of leveling it up.
Level Requirements | Perks |
---|---|
Level 25 | Extra HP – +3% hit points |
Level 50 | Standard Bearer – +15% morale to troops at the start of battle; governor effect |
Level 75 | Horse Killer – +70% damage to horses Footwork – +2% movement speed while wielding polearms |
Level 100 | Lancer – +30% couched lance damage |
Level 125 | Pushback – pushes back enemies if they block your polearm thrust |
Level 150 | Powerful Thrust – +2 thrust damage Howling Swing – +2 swing damage |
Level 175 | Expert Infantry – +2 damage while on foot Expert Cavalry – +2 damage while on horseback |
Level 200 | Rapid Lancer – lowers couched lance cooldown |
Level 225 | Keep At Bay – pushes opponents with successful attacks |
Level 250 | Slaughter – faster attack swings |
Level 275 | Tight Grip – +30% couched lance damage |
The following is what you need to know about control attribute skills in Mount And Blade 2: Bannerlord:
All Bow Perks
This is increased by using bow and arrows and hitting long-distance shots. It makes bow damage and accuracy better and also allows you to use different bow types. The following is what you get for leveling it up.
Level Requirements | Perks |
---|---|
Level 25 | Marksman – +10% accuracy |
Level 50 | Strong Pull – hold aim for 15% longer Faster Aim – +10% readying speed |
Level 75 | Marsh Hunter – +0.5 food in marshes; party member effect Forest Hunter – +0.5 food in forests; party member effect |
Level 100 | Mounted Archer – use any bow on horseback Large Quiver – +3 arrows for any quiver |
Level 125 | Intimidate Archers – -2 morale for enemy archers Intimidate Infantry – -2 morale for enemy infantry |
Level 150 | Merry Men – +3 party size |
Level 175 | Instructor – archers in your party with a lower bow skill gain XP |
Level 200 | Instinctive Shot – aiming accuracy increases to maximum +10% faster Battle Equipped – +10 arrows for quivers |
Level 225 | Howling Bolt – +3% arrow flight speed and +7% damage Pick Targets – +10% accuracy for nearby troops |
Level 250 | Ranger – improved firing of arrows while moving |
Level 275 | Archery Renown – -30% recruitment costs for ranged units; party member effect |
All Crossbows Perks
You can increase this by shooting enemies with crossbows. It will reduce reload time and increase accuracy. The following is what you get for leveling this perk up.
Level Requirements | Perks |
---|---|
Level 25 | Fast Reload – +10% faster reloading |
Level 50 | Hasty Reload – +15% faster reloading |
Level 75 | Crossbow Cavalry – reload any crossbow while on horseback |
Level 100 | Plain Hunter – +0.5 food on grasslands |
Level 125 | Improved Aim – aiming accuracy increases to max 10% faster |
Level 150 | Maintenance – +7% damage |
Level 175 | Recruiter – -20% recruitment costs for crossbow units; governor effect |
Level 200 | Renowned Marksman – +5% post-battle XP for all ranged troops; party member effect |
Level 225 | Volley Commander – +10% reload speed for all ranged troops; party member effect |
Level 250 | Without Honor – +20% damage when hitting enemies from behind |
Level 275 | Bone Bolts – -1 enemy morale for each unit you kill with a crossbow |
All Throwing Perks
This can be increased by attacking enemies with throwing weapons. It improves thrown weapon speed, damage and accuracy. The following is what you get for leveling it up.
Level Requirements | Perks |
---|---|
Level 25 | Steady Hand – +15% accuracy |
Level 50 | Skull Crusher – +20% increased headshot damage |
Level 75 | Fully Armed – +1 extra thrown weapon per pack |
Level 100 | Skirmishers – +5 party size |
Level 125 | Concealed Carry – use throwing weapons while entering settlements as a civilian |
Level 150 | Battle Ready – +2 thrown weapons per pack |
Level 175 | Master Thrower – +10% weapon flight speed and +20% damage |
Level 200 | Perfect Accuracy – increased accuracy |
Level 225 | Well Prepared – +1 throwing weapon ammunition for troops; party member effect |
Level 250 | Mounted Thrower – reduced horseback penalty |
Level 275 | Running Throw – no penalty when throwing weapons while moving |
The following is what you need to know about endurance attribute skills in Mount And Blade 2: Bannerlord:
All Riding Perks
![Mount And Blade 2 Perks Guide: Effects, Best Perks (5) Mount And Blade 2 Perks Guide: Effects, Best Perks (5)](https://i0.wp.com/respawnfirst.com/wp-content/uploads/2023/09/mount-2-1024x576.webp)
This ins increased by exploring areas of the map and fighting while riding a horse. It improves mount speed and maneuverability. It also allows you to ride different types of mounts. The following is what you get for leveling up.
Level Requirements | Perks |
---|---|
Level 25 | Vigorous – +6% horse HP |
Level 50 | Spare Arrows – +3 arrows in quivers when starting a battle on horseback Spare Throwing Weapon – +1 throwing weapon quantity when starting a battle on horseback |
Level 75 | Squires – +2 party size; party member effect Sharpshooter – +15% accuracy while on horseback |
Level 100 | Mounted Archer – -10% penalty when using ranged weapons while on horseback Cavalry – -10% penalty when meleeing while on horseback |
Level 125 | Bow Expert – use any bow while on horseback Crossbow Expert – use any crossbow while on horseback |
Level 150 | Horse Grooming – +50% production for horse farms |
Level 175 | Conroi – +4 party size; party member effect |
Level 200 | Trampler – +50% charge damage |
Level 225 | Iron Steed – -50% chance that a horse is lamed when wounded |
Level 250 | Filled To Brim – +20 carrying capacity for pack animals; party member effect |
All Athletics Perks
This can be increased by fighting or moving around the map on foot. It improves the speed at which you can run. The following are the perks that you can get by leveling up.
Level Requirements | Perks |
---|---|
Level 25 | Extra Arrows – +2 arrows in quivers when starting a battle on foot Extra Throwing Weapon – +1 throwing weapon quantity when starting a battle on foot |
Level 50 | Close Quarters Training – +2 melee damage on foot Ranged Training – +2 ranged damage on foot |
Level 75 | Endurance – +4% HP Dexterous – +3% movement speed |
Level 100 | Powerkick – higher kick damage |
Level 125 | In Good Shape – +2% HP for foot soldiers; party member effect |
Level 150 | Furious Speed – +10% speed for foot soldiers; party member effect |
Level 175 | Salt the Wound – extra damage when you’re at half of your max HP |
Level 200 | Unburdened – lower penalty when over-encumbered; party member effect |
Level 225 | Peak Form – +10% HP |
Level 250 | Spartan – -5% party food consumption and wages; party member effect |
Level 275 | Mighty Blow – bashes and kicks knock enemies down |
All Smithing Perks
This can be increased by using the smithy to create weapons. You can also refine weapons and smelt old weapon. By doing this you will get the ability to make better weapons. The following are the perks that you get by upgrading this ability.
Level Requirements | Perks |
---|---|
Level 25 | Efficient Iron Maker – 1:3 iron ore into crude iron Efficient Charcoal Maker – 1:2 hardwood into charcoal |
Level 50 | Steel Maker – 2:1 iron into steel; +1 crude iron as by-product Curious Smelter – +100% rate of learning new designs when smelting |
Level 75 | Steel Maker II – 2:1 steel into fine steel; +1 crude iron as by-product Curious Smith – +100% rate of learning new designs when smithing |
Level 100 | Steel Maker III – 2:1 fine steel into Thamaskene steel; +1 crude iron as by-product Experienced Smith – +10% chance to craft “fine” weapon if difficulty requirements are met |
Level 125 | Practical Refiner – -50% stamina spent when refining Practical Smelter – -50% stamina spent when smelting |
Level 150 | Vigorous Smith – +1 Vigor Strong Smith – +1 Strength |
Level 175 | Practical Smith – -50% stamina spent when smithing Artisan Smith – -50% penalty when trading smithed weapons |
Level 200 | Master Smith – +10% chance to craft “masterwork” weapon if difficulty requirements are met |
Level 225 | Enduring Smith – +1 Endurance Fencer Smith – +1 focus points to One-Handed and Two-Handed skills |
Level 250 | Sharpened Edge – +2% cut damage for crafted weapons Sharpened Tip – +2% thrust damage for crafted weapons |
Level 275 | Legendary Smith – +5% chance to craft “legendary” weapon if difficulty requirements are met; increased by an extra 1% for every point above 300 |
The following is what you need to know about the cunning attribute skills in Mount and Blade 2: Bannerlord and the perks that you can get.
All Scouting Perks
Scouting increases by spotting tracks and hideouts. You can also increase this by traveling on tricky terrain. It improves track detection, information levels and even spotting distance. The following are the perks that you get for leveling up scouting.
Level Requirements | Perks |
---|---|
Level 25 | Pathfinder – +1% party movement speed during daytime; scout effect Night Vision – +2% party movement speed during nighttime; scout effect |
Level 50 | Navigator – +1% party movement speed; scout effect |
Level 75 | Investigator – tracks are more informative |
Level 100 | Farsighted – increased chance to spot other roaming parties |
Level 125 | Eye For Ambush – spot hideouts from further away |
Level 150 | Forest Lore – +5% movement speed and -50% food consumption while in forests Desert Lore – +5% movement speed and -50% food consumption while in deserts |
Level 175 | Hills Lore – +5% movement speed and -50% food consumption while on hills Marshes Lore – +5% movement speed and -50% food consumption while on marshes |
Level 200 | Forced March – bonus speed with high party morale; party member effect |
Level 225 | Grassland Navigator – +5% movement speed while in grasslands; party member effect |
Level 250 | Healthy Scout – +8% HP; party member effect |
Level 275 | Lay of the Land – +3% movement speed on campaign map; party member effect |
All Tactics Perks
This will increase by commanding simulated battles. You can increase it by winning against difficult odds or escaping encounters by sacrificing your troops when need be. Leveling up this skill is going to improve simulation advantages and decrease the number of troops sacrificed when escaping. The following are the perks that you get for leveling up Tactics.
Level Requirements | Perks |
---|---|
Level 25 | Companion Cavalry – +10% enemy morale loss with cavalry attacks; party leader effect |
Level 50 | Tactical Superiority – +5% troop damage in simulations; party leader effect |
Level 75 | One Step Ahead – place all troops before battles; party leader effect |
Level 100 | Logistics – +20% ammo for ranged units; party leader effect |
Level 125 | Ambush Specialist – +60% archer damage in simulation battles when in forests; party leader effect |
Level 150 | Phalanx – +50% infantry damage vs. cavalry in simulations; party leader effect Hammer & Anvil – +50% cavalry damage vs. archers in simulations; party leader effect |
Level 175 | Elusive – -50% troops left behind when retreating; party leader effect |
Level 200 | Swift Regroup – -50% disorganized duration; party member effect |
Level 225 | Bait – +30% reinforcement distance for allies; party member effect |
Level 250 | Trusted Commander – reduced army cohesion decay; party member effect |
Level 275 | Rational Leader – decreased army supply consumption and disorganized duration; party member effect |
All Roguery Perks
This can be increased by raiding caravans and leading bandit troops. You can even increase this by leading bandit troops, infiltrating enemy towns, bribery, and escaping from captivity. This improves the loot that you get after battles. The following are the perks that you get for leveling up.
Level Requirements | Perks |
---|---|
Level 25 | Raiding Party – +10% faster village raids; party member effect Eye for Loot – +5% loot from village raids; party member effect |
Level 50 | Commanding Presence – lower relationship penalty when using intimidation |
Level 75 | For the Thrill – +10% morale from raiding villages; party member effect |
Level 100 | Scavenger – more loot from enemies; party member effect |
Level 125 | Concealed Blade – can use 1H weapon as civilian Slip Into Shadows – -20% chance of being caught while sneaking in towns; scout effect |
Level 150 | Negotiator – +50% easier bribes; scout effect Briber – higher chance that a bribe option appears during dialogue |
Level 175 | Camouflage – -10% chance to alarm enemy settlements when passing nearby; scout effect |
Level 200 | Escape Artist – +30% faster when escaping from captivity |
Level 225 | Bribe Master – -50% bribe amount |
Level 250 | Slave Trader – +20% better deals with ransom broker |
Level 275 | Merry Men – recruit bandits to your party instead of killing them; party member effect |
The following is what you need to know about social attribute skills in Mount and Blade 2: Bannerlord.
All Charm Perks
Charm improves your relationships with NPCs. You can increase this by improving relations with party members and socializing with nobles. The following are the perks that you get for leveling up charm.
Level Requirements | Perks |
---|---|
Level 25 | Ice Breaker – +10% chance to gain +2 relations when introducing yourself to lords Diplomacy – -15% barter penalty |
Level 50 | Adventure Stories – +1 renown for each issue resolved Show Your Scars – +20% more renown from battles; party member effect |
Level 75 | Forgivable Grievances – +20% chance to avoid persuasion critical failure Meaningful Favors – +10% chance to have doubled persuasion success |
Level 100 | In Bloom – +20% relationship gain with those of the opposite gender Young And Respectful – +20% relationship gain with those of the similar gender |
Level 125 | Champion – +10 influence from winning tournaments Respectful Opposition – +30% chance to negate relationship penalty from kingdom decisions |
Level 150 | Effort For The People – +10% chance for governor to gain +1 relation with a random notable per day; governor effect Promoter – +1 notable relations with settlement owner for every project completed; governor effect |
Level 175 | Our Great Leader – +20% influence from personal actions; clan leader effect Pro Familia – clan member parties gain +10% influence from actions; clan leader effect |
Level 200 | Moral Leader – +10 security bonus for town; governor effect Natural Leader – +10 loyalty bonus for town; governor effect |
Level 225 | Courtship – +1 influence per day for each allied lord’s party that’s not currently in an army and while waiting in the same town; party leader effect Parade – +5 loyalty per day when you visit your settlements |
Level 250 | Charm |
Level 275 | Immortal Charm – +1 influence per day for every 5 skill points after 250 |
All Leadership Perks
Leadership improves the morale of parties that are under your command and increase the garrison size. In order to increase leadership, you need to maintain high morale in your army when you assemble and lead them. The following are the perks that you can get for leveling up leadership.
Level | Perks |
---|---|
Level 25 | Combat Tips – small XP boost each day to your party; party member effect Raise The Meek – medium XP boost each day to tier 1-3 troops; party member effect |
Level 50 | Inspiring Attacker – +20 morale in battles when you’re attacking; party leader effect Star Defender – +20 morale in battles when you’re defending; party leader effect |
Level 75 | Stiff Upper Lip – +20% security effectiveness of town garrisons; governor effect Gratitude – +20% town loyalty gain; governor effect |
Level 100 | Levy Sergeant – -15% wages for tier 1-4 troops; party leader effect Veterans Respect – -15% wages for tier 4-6 troops; party leader effect |
Level 125 | Dispenser Of Justice – +5 town security while waiting Disciplinarian – convert bandits into regular troops |
Level 150 | Drill Master – +20% XP for the garrison; governor effect Citizen Militia – +20% chance that militia spawns with more experienced troops; governor effect |
Level 175 | Inspiring Leader – -20% influence needed to call parties to the army; party leader effect Assuring Presence – -20% army cohesion decay; party leader effect |
Level 200 | Public Talker – +10% more effective boosts from forum, festival, arena, temple, and the marketplace; governor effect Inspiring Warrior – +20% faster notable recruit replenishment; governor effect |
Level 225 | Swords As Tribute – +20% XP for heroes under your command; clan leader effect Companions – +20% XP for troops under your command; party leader effect |
Level 250 | Ultimate Leader – +1 party capacity for every skill point above 250; clan leader effect |
Level 275 | Ultimate Leader – same effect as above; possible bug |
All Trade Perks
This reduces trade penalties. You can increase this skill by making profits from trading and operating caravans. The following are the perks that you can get by leveling up trade.
Level Requirements | Perks |
---|---|
Level 25 | Appraiser – +5% selling price for your equipment and profits are marked; personal and party leader effect Whole Seller – +5% selling price for your trade goods and profits are marked; personal and party leader effect |
Level 50 | Caravan Master – -20% wages for caravans and +30% party carry weight; clan leader effect Town Merchant – -20% wages for workshops and +30% party carry weight; clan leader effect |
Level 75 | Travelling Rumors – caravans gather trade rumours and mark item prices relative to the average price Local Connection – workshops gather trade rumours and mark item prices relative to the average price |
Level 100 | Distributed Goods – +10 income for every villager party that enters town; governor effect Toll Gates – +25 income for every caravan that enters town; governor effect |
Level 125 | Artisan Community – +1 renown for every profitable shop you own; clan leader effect Great Investor – +1 renown for every profitable caravan you own; clan leader effect |
Level 150 | Village Connections – +25% workshop production; governor effect Content Trades – +10% tariff income; governor effect |
Level 175 | Insurance Plans – caravans have more elite troops and return 5,000 gold when destroyed; clan leader effect Rapid Development – +70% town taxes while waiting and shops give 5,000 gold when captured by an enemy; clan leader effect |
Level 200 | Granary Accountant – +20% production for grain, olive, fish, and dates in “bound” villages; governor effect Tradeyard Foreman – +20% production for clay, iron, raw silk, and silver in “bound” villages; governor effect |
Level 225 | Everything Has A Price – trade settlements while bartering |
Level 250 | Influential Trader – caravans and workshops generate influence |
Level 275 | Mercenary Trader – +15 party size |
The following is what you need to know about intelligence attribute skills in Mount and Blade 2: Bannerlord.
All Steward Perks
This boos your party size. You can increase this skill by gaining party morale from food variety. You can also improve settlement prosperity and build projects. It also increases when you spend time in your settlements. The following are the perks that you can get by leveling up this skill.
Level Requirements | Perks |
---|---|
Level 25 | Tax Collector – +10% tax from villages; governor effect Supreme Authority – +1 influence if you’re a ruler; clan leader effect |
Level 50 | Agriculture – +30% farm production Prominence – +1 influence if you’re a vassal; clan leader effect |
Level 75 | Nourish Settlement – x4 settlement prosperity growth while you’re waiting there Warmonger – less influence needed to summon vassals for war; army commander effect |
Level 100 | Bannerlord – +2 party size for each fief that you own Logistics Expert – parties in armies you lead move faster; army commander effect |
Level 125 | Prosperous Reign – x2 village growth rate War Rations – -20% food consumption; quartermaster effect |
Level 150 | Enhanced Mines – +50% tax income from mines Swords As Tribute – +10 party size for every vassal |
Level 175 | Man-At-Arms – +5 party size for each fief that you own Mount Expert – -10% trade penalty for horses; surgeon effect |
Level 200 | Reeve – +1 companion Stand United – if you’re leading a siege, any party that leaves or enters the area must engage your army first |
Level 225 | Food Rationing – -40% food consumption in a settlement if you’re under siege Assessor – +10% tax from villages; governor effect |
Level 250 | Ruler – +1 companion for each town you own; clan leader effect Agrarian – +30% farm production; governor effect |
Level 275 | Reconstruction – faster recovery for villages after being raided; governor effect |
All Medicine Perks
This skill improves casualty survival and healing. You can increase this skill by helping soldiers heal in settlements. The following are the perks that you get by leveling up medicine.
Level Requirements | Perks |
---|---|
Level 25 | Self Medication – +10% character healing rate Preventive Medicine – +10% HP |
Level 50 | Triage Tent – +20% healing rate for party when stationary on world map; party member effect Walk It Off – +10% healing rate for party while moving on world map; party member effect |
Level 75 | Mobile Aid – -50% penalty to party speed due to wounded members; party member effect Doctor’s Oath – medicine recovery chance also applies to enemies; party member effect |
Level 100 | Best Medicine – +10% healing rate when at high morale; party member effect Good Lodging – +10% healing rate when resting in towns; party member effect |
Level 125 | Siege Medic – 30% of siege bombardment casualties are wounded instead of getting killed |
Level 150 | Pristine Streets – +1 settlement prosperity each day; governor effect Bush Doctor – +20% village hearth growth rate and +20% party healing rate when waiting in villages; governor and party leader effect |
Level 175 | Perfect Health – +20% clan member fertility; clan leader effect Health Advice – +10% clan life expectancy; clan leader effect |
Level 200 | Physician of People – +1 settlement loyalty each day; governor effect Clean Infrastructure – +1 prosperity each day for every town project related to health and sanitation; governor effect |
Level 225 | Cheat Death – one-time chance to avoid death when terminally ill Fortitude Tonic – -50% chance of heroes dying in battle; party leader effect |
Level 250 | Horse Healer – +30% chance per day for a lame horse to recover |
Level 275 | Minister of Health – troops gain bonus HP before battles |
All Engineering Perks
![Mount And Blade 2 Perks Guide: Effects, Best Perks (8) Mount And Blade 2 Perks Guide: Effects, Best Perks (8)](https://i0.wp.com/respawnfirst.com/wp-content/uploads/2023/09/nobles-1024x576.jpg)
Engineering improves the production of siege engines and buildings. It also increases the types of siege engines that you can use in the game. You can increase this skill by building and successfully operating siege engines. The following are the perks that you can get by leveling up engineering.
Level Requirements | Perks |
---|---|
Level 25 | Construction Expert – +30% construction speed for castles and walls; governor effect |
Level 50 | Ballistics – +30% effectiveness of catapults |
Level 75 | Imperial Fire – can build fire-throwing versions of siege engines; party member effect |
Level 100 | Improved Masonry – fortifications are stronger; governor effect |
Level 125 | Armorcraft – +10% armor effectiveness |
Level 150 | Good Materials – +20% HP for siege engines; party member effect |
Level 175 | Heavier Siege Engines – +20% increased bombardment damage vs. other siege engines; party member effect |
Level 200 | Wall Breaker – increased damage to walls during sieges; party member effect |
Level 225 | Resolute – lower morale loss during sieges; party member effect |
Level 250 | Builder – x1.5 speed for building development; governor effect |
Level 275 | Everyday Engineer – +60% effectiveness for default town projects; governor effect |
10 Best Perks In Mount And Blade 2
- Riding: Being adept at riding allows you to maneuver better in battle, especially if you’re on horseback. This can give you a significant advantage against infantry and archers.
- Bow: If you prefer ranged combat, mastering the bow skill can make you a lethal force on the battlefield. With higher proficiency, you can shoot faster and with more accuracy.
- One-Handed Weapons: This skill is vital for close combat. Whether you’re wielding a sword, mace, or axe, increasing this skill will improve your damage output and speed.
- Tactics: This skill is all about strategy. A higher tactics skill allows you to start battles with better positioning and can give you an advantage in auto-resolve battles.
- Stewardship: Managing your fiefdoms and ensuring they’re prosperous is a big part of Mount and Blade II. Stewardship helps in improving village growth, tax collection, and overall management.
- Charm: Interactions with lords, ladies, and other characters are a significant part of the game. A higher charm skill can help in negotiations, improving relations, and even in recruiting troops.
- Medicine: Keeping your troops alive and well is crucial. The medicine skill allows you to heal your soldiers faster after battles, ensuring you always have a fighting force ready.
- Two-Handed Weapons: For those who prefer raw power, mastering two-handed weapons can be devastating on the battlefield. These weapons can deal massive damage but require skill to wield effectively.
- Scouting: Knowledge is power. The scouting skill allows you to spot enemy parties from a distance, find tracks, and even discover hidden hideouts.
That is all for our Mount and Blade 2: Bannerlord skills guide. If you are interested in learning more about the game then you can check out our guide on how you can start a family in the game. For more Mount and Blade 2: Bannerlord content you can check out our guides hub.